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Old Aug 02, 2005, 07:24 PM // 19:24   #41
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Quote:
Originally Posted by thetrojansheep
Hate to tell you this, but most warriors could care less about their energy regen, and furthermore, it limits the power taht poison, bleeding, and flaming will do to a target. Very good at pretty much neutralizing some status problems.

so that's a perfectly good reason to use mending...warriors(I would hope...though in my experience most people that play warriors are slightly retarded) care about their HP levels...so a +4 or +3 regen all the time would be benefitial to a character that doesn't care about energy anyway..
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Old Aug 02, 2005, 08:23 PM // 20:23   #42
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Quote:
Originally Posted by Paine
Ranger
Most pet skills

Warrior
Flurry
I find flurry very useful. espcially with some of the monk skills that base on number of attacks.
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Old Aug 02, 2005, 08:43 PM // 20:43   #43
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Quote:
Originally Posted by Carinae Dragonblood
Dark Pact has a few uses. The first being that it is a third (ranged) direct damage blood spell. What you do is use Dark Pact in the gap when Vampiric Gaze and Shadow Strike are recharging. The 10% sacrifice is fully healed the next time you use Vampiric Gaze. At 18 blood, these spells do some decent (sustainable) damage:

VG = 68 life steal
SS = 55 damage + 55 life steal
DP = 51 damage

You can ALWAYS be firing one of these spells due to the way they recharge. And if you're in a Well of Power or using Offering of Blood you can spam these three indefinately.
Don't mean to knitpick, but how do you get 18 Blood (or any attribute)?
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Old Aug 02, 2005, 08:47 PM // 20:47   #44
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12 attribute
+3 Superior Blood Rune
+1 Ragged Scar Pattern
+2 Awaken the Blood (necro spell)
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Old Aug 02, 2005, 09:53 PM // 21:53   #45
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I use dark pact with my blood necro a whole bucnh. When vamp gaze and sahdow strike are recharging, what else is there to do. The damage is pretty decent since their really isnt any defense to sahdow damage.

Last edited by Blow_Holez; Aug 02, 2005 at 09:55 PM // 21:55..
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Old Aug 02, 2005, 10:02 PM // 22:02   #46
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Some of those skills are useful. I stopped reading when I came to Flurry. In PvP, this is a great skill for Warriors. Nobody ever targets warriors first in PvP, therefore the negative side effect of this skill is of no drawback until all your team is dead, and there is no hope anyway.
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Old Aug 02, 2005, 10:24 PM // 22:24   #47
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Quote:
Originally Posted by stumpy
ressin someone with full health and full energy at a cast time of what 2? 3? ... and you get it back after killing a boss in pve ... useless I think not.

should be a staple.


You do!?
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Old Aug 02, 2005, 10:44 PM // 22:44   #48
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Originally Posted by Swarnt Brightstar
You do!?
Yes. Moral boosts reactivate rez sigs.
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Old Aug 02, 2005, 10:54 PM // 22:54   #49
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I should start bringing those at those pesky boss infected missions....
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Old Aug 02, 2005, 11:45 PM // 23:45   #50
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They'll even recharge if you grab a morale boost from an altar
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Old Aug 03, 2005, 12:39 AM // 00:39   #51
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I like a res skill better though, more reliable if you ask me....
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Old Aug 03, 2005, 12:59 AM // 00:59   #52
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Wow someone give this kid a clue please. Eviscerate, cleave, water trident? Maybe I misread the topic.
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Old Aug 03, 2005, 02:23 AM // 02:23   #53
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Quote:
Originally Posted by Eonwe
Wow someone give this kid a clue please. Eviscerate, cleave, water trident? Maybe I misread the topic.
I'd prefer Skull Crack over Eviscerate and Cleave. I'm talking about PvP.
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Old Aug 03, 2005, 04:26 PM // 16:26   #54
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Quote:
Originally Posted by Paine
I'd prefer Skull Crack over Eviscerate and Cleave. I'm talking about PvP.
I'd prefer Eviscerate over Skull Crack. I'm talking about PvP.
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Old Aug 03, 2005, 04:47 PM // 16:47   #55
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I would have to agree about Flare being extremely useful as well...I can't find a decent wand for the life of me, so flare is actually my primary weapon. It casts and charges so fast at over 30dmg. (I can't remember what it's at now) a shot, usually far more. I just carry the wand/artifact for the modifiers to health and energy, forget damage...flare all the way for me!
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Old Aug 03, 2005, 11:17 PM // 23:17   #56
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Quote:
Originally Posted by Carinae Dragonblood
12 attribute
+3 Superior Blood Rune
+1 Ragged Scar Pattern
+2 Awaken the Blood (necro spell)
Cool, thanks! I didn't even think about that.
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Old Aug 04, 2005, 03:35 AM // 03:35   #57
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Quote:
Originally Posted by Paine
I'd prefer Skull Crack over Eviscerate and Cleave. I'm talking about PvP.
Honestly, do you have a brain? Or is your skull just hollow.
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Old Aug 04, 2005, 04:06 AM // 04:06   #58
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One of the Elementalist's earth skills called "Iron Mist" seems a bit...useless. For 5-15 seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning. Its recharge time is also 30 seconds. Meh, not to sure this one is used by many players.
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Old Aug 04, 2005, 04:34 AM // 04:34   #59
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Quote:
Originally Posted by Convulsing Crunchy
One of the Elementalist's earth skills called "Iron Mist" seems a bit...useless. For 5-15 seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning. Its recharge time is also 30 seconds. Meh, not to sure this one is used by many players.
Started an elementalist a week ago, and took this skill to fight mirror.
Lets just say it doesn't realize that it needs lightning to damage me. Having problems with mirror as elem? Try this, I took it down first attempt. It chained this when its recharge came up (or close to it). Chain flare on mirror and it was cake.
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Old Aug 04, 2005, 04:47 AM // 04:47   #60
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yeah....i want to see your builds...i hope to face them so i can kill you with all the skills you listed
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